Spark
Art by: Pballs
Spark will follow closely to the knight that owns it throughout the level. When Spark sees harm coming it will zap its owner, damaging and immortalizing them for a very short time. If no harm comes for a given time Spark must release its stored energy and will attack you anyways. The damage it deals will be approximately 1/16th of a bar per charge. The first tier (Watt) will not be able to tell when danger approaches and will charge the knight every 30 seconds. The second tier (Amp) will be able to recognize danger and will be ready to charge every 20 seconds. It will be forced to charge at 30 seconds if no harm comes. The third tier (Spark) will be ready to charge every 10 seconds and will be forced to charge every 30 seconds. The charges will not stop combo attacks performed by the knight but will stall movement very shortly. Also, the charges will hit through a knights shield saving the shield if the player has a non-broken one at the time.
Materials:
T1 > 1000x Scrap Metal > T2
T2 > 250x Rocket Sprocket > T3
Materials:
T1 > 1000x Scrap Metal > T2
T2 > 250x Rocket Sprocket > T3